Work at Soso
We’re always on the lookout for talented and creative individuals to join our team.

Our close-knit, multi-disciplinary team works on a mix of commercial and artistic projects. We hire people whose passions lie at the intersection of art and technology: designers, programmers, creative technologists, strategic thinkers, and data-lovers. Based in Boston and San Diego, we also collaborate with freelancers on a contract basis to make amazing things.

Check out our current job postings below. Please send an email with your résumé and links to past work to We will be in touch if you are a good fit.


Contract Motion Graphics Designer

We’re looking to hire a motion graphics specialist to work with us on a contract basis. Most importantly, you should be an expert visual storyteller, able to develop storyboards and build complex motion graphics sequences. We’re looking for someone who can design for screen as well as for complex lighting arrangements. You should be able to switch between tools when the job requires it. You’ll work on all phases of a project: concept development, content for the piece, as well as final documentation. Filmmaking and editing chops are a big plus. Please include a link to your reel.

Contract Front-end Developer

We’re looking to hire talented front-end developers to work with us on a contract basis. Our projects are responsive, highly interactive, and driven by data. You should be comfortable with the latest in CSS3 and HTML5 as well as client-side scripting and JavaScript frameworks. We’re also looking for experience with mobile-first responsive design, validation and optimization, and cross-browser compatibility. Experience with D3.js and data visualization will also be a plus. If you’re interested in project-based or freelance work, we’d love to hear from you. Please include links to past work and your Github.

Contract Graphics Programmer

We’re looking for a graphics programmer to work with us on a contract basis. You’ll be building interactive graphics applications driven by dynamic content and live data. You should be experienced with C++11, OpenGL, and shader programming. Familiarity with best practices and excellent math and matrices skills are important. Tools we use include openFrameworks and Cinder. The ideal candidate is visually inclined, detail oriented and comfortable working with distributed teams. Please include a link to past work and your Github page.


We're often looking for students or recent graduates to intern in our studios. The ideal candidate is interested in art and technology and has some design and/or programming experience. We prefer those with the skills to contribute to projects immediately. Past interns have been computer science, mechanical engineering, architecture and graphic design majors. These internships are paid and typically last 3-6 months.